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<a href="sc2__interfaces_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__common_8h.html">sc2api/sc2_common.h</a>&quot;</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;sc2api/sc2_action.h&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__unit_8h.html">sc2api/sc2_unit.h</a>&quot;</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &quot;sc2api/sc2_data.h&quot;</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// Forward declarations to avoid including proto headers everywhere.</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_c2_a_p_i_protocol.html">SC2APIProtocol</a> {</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">class </span>Observation;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;}</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="keyword">enum class</span> UNIT_TYPEID;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">enum class</span> ABILITY_ID;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">class </span>ObservationInterface;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">struct </span>Score;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">struct </span>GameInfo;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">enum class</span> Visibility {</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    Hidden = 0,</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    Fogged = 1,</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    Visible = 2,</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    FullHidden = 3</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;};</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="sc2__interfaces_8h.html#a5cc3d9751182ccd2b085f3e272bcc88b">   44</a></span>&#160;<span class="keyword">typedef</span> std::function&lt;bool(const Unit&amp; unit)&gt; <a class="code" href="sc2__interfaces_8h.html#a5cc3d9751182ccd2b085f3e272bcc88b">Filter</a>;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classsc2_1_1_observation_interface.html">   47</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_observation_interface.html">ObservationInterface</a> {</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">virtual</span> uint32_t GetPlayerID() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">virtual</span> uint32_t GetGameLoop() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Units&amp; GetUnits() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">virtual</span> Units GetUnits(<a class="code" href="classsc2_1_1_unit.html#a5a40e672e7599d73ef8ef5758bbd7461">Unit::Alliance</a> alliance, Filter filter = {}) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">virtual</span> Units GetUnits(Filter filter) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classsc2_1_1_unit.html">Unit</a>* GetUnit(Tag tag) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classsc2_1_1_unit.html">Unit</a>* GetPreviousUnit(Tag tag) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Units&amp; GetUnitsAdded() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Units&amp; GetUnitsRemoved() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> RawActions&amp; GetRawActions() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structsc2_1_1_spatial_actions.html">SpatialActions</a>&amp; GetFeatureLayerActions() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> std::vector&lt;PowerSource&gt;&amp; GetPowerSources() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> std::vector&lt;UpgradeID&gt;&amp; GetUpgrades() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structsc2_1_1_score.html">Score</a>&amp; GetScore() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Abilities&amp; GetAbilityData(<span class="keywordtype">bool</span> force_refresh = <span class="keyword">false</span>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> UnitTypes&amp; GetUnitTypeData(<span class="keywordtype">bool</span> force_refresh = <span class="keyword">false</span>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Upgrades&amp; GetUpgradeData(<span class="keywordtype">bool</span> force_refresh = <span class="keyword">false</span>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> Buffs&amp; GetBuffData(<span class="keywordtype">bool</span> force_refresh = <span class="keyword">false</span>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structsc2_1_1_game_info.html">GameInfo</a>&amp; GetGameInfo() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keyword">virtual</span> int32_t GetMinerals() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keyword">virtual</span> int32_t GetVespene() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    <span class="keyword">virtual</span> int32_t GetFoodCap() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="keyword">virtual</span> int32_t GetFoodUsed() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    <span class="keyword">virtual</span> int32_t GetFoodArmy() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="keyword">virtual</span> int32_t GetFoodWorkers() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keyword">virtual</span> int32_t GetIdleWorkerCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="keyword">virtual</span> int32_t GetArmyCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keyword">virtual</span> int32_t GetWarpGateCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> GetCameraPos() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a> GetStartLocation() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> HasCreep(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keyword">virtual</span> Visibility GetVisibility(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    <span class="comment">// include pathing blockers like structures. For more accurate pathing results</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    <span class="comment">// use QueryInterface::PathingDistance.</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="comment"></span>    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsPathable(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;    <span class="comment">// include blockers like other structures. For more accurate building placement</span></div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;    <span class="comment">// results use QueryInterface::Placement.</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="comment"></span>    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsPlacable(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">float</span> TerrainHeight(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;    <span class="comment">// it is highly discouraged. It should only be used for extracting feature layers because it would be inefficient to copy these each frame.</span></div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="comment"></span>    <span class="keyword">virtual</span> <span class="keyword">const</span> SC2APIProtocol::Observation* GetRawObservation() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;};</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno"><a class="line" href="classsc2_1_1_query_interface.html">  229</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_query_interface.html">QueryInterface</a> {</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structsc2_1_1_available_abilities.html">AvailableAbilities</a> GetAbilitiesForUnit(Tag tag, <span class="keywordtype">bool</span> ignore_resource_requirements = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    <span class="keyword">virtual</span> std::vector&lt;AvailableAbilities&gt; GetAbilitiesForUnits(<span class="keyword">const</span> std::vector&lt;Tag&gt;&amp; tags, <span class="keywordtype">bool</span> ignore_resource_requirements = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">float</span> PathingDistance(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; start, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; end) = 0;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">float</span> PathingDistance(<span class="keyword">const</span> Tag&amp; start_unit_tag, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; end) = 0;</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div><div class="line"><a name="l00255"></a><span class="lineno"><a class="line" href="structsc2_1_1_query_interface_1_1_pathing_query.html">  255</a></span>&#160;    <span class="keyword">struct </span><a class="code" href="structsc2_1_1_query_interface_1_1_pathing_query.html">PathingQuery</a> {</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        Tag start_unit_tag_ = NullTag;</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> start_;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> end_;</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    };</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;    <span class="keyword">virtual</span> std::vector&lt;float&gt; PathingDistance(<span class="keyword">const</span> std::vector&lt;PathingQuery&gt;&amp; queries) = 0;</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Placement(<span class="keyword">const</span> <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a>&amp; ability, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; target_pos, Tag placing_unit_tag_ = NullTag) = 0;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="structsc2_1_1_query_interface_1_1_placement_query.html">  272</a></span>&#160; 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       <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;        <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a> target_pos;</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;        Tag placing_unit_tag = 0LL;     <span class="comment">// Optional. Used for testing placement with add-ons.</span></div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    };</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    <span class="keyword">virtual</span> std::vector&lt;bool&gt; Placement(<span class="keyword">const</span> std::vector&lt;PlacementQuery&gt;&amp; queries) = 0;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;};</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00292"></a><span class="lineno"><a class="line" href="classsc2_1_1_action_interface.html">  292</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_action_interface.html">ActionInterface</a> {</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnitCommand(Tag unit_tag, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability) = 0;</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnitCommand(Tag unit_tag, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; point) = 0;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnitCommand(Tag unit_tag, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability, Tag target_tag) = 0;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160; 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unit_tags, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability, Tag target_tag) = 0;</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> std::vector&lt;Tag&gt;&amp; Commands() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ToggleAutocast(Tag unit_tag, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability) = 0;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ToggleAutocast(<span class="keyword">const</span> std::vector&lt;Tag&gt;&amp; unit_tags, <a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability) = 0;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> SendActions() = 0;</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;};</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div><div class="line"><a name="l00351"></a><span class="lineno"><a class="line" href="classsc2_1_1_action_feature_layer_interface.html">  351</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_action_feature_layer_interface.html">ActionFeatureLayerInterface</a> {</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnitCommand(<a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability) = 0;</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnitCommand(<a class="code" href="classsc2_1_1_s_c2_type.html">AbilityID</a> ability, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d_i.html">Point2DI</a>&amp; point, <span class="keywordtype">bool</span> minimap = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> CameraMove(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d_i.html">Point2DI</a>&amp; center) = 0;</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> Select(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d_i.html">Point2DI</a>&amp; center, PointSelectionType selection_type) = 0;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> Select(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d_i.html">Point2DI</a>&amp; p0, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d_i.html">Point2DI</a>&amp; p1, <span class="keywordtype">bool</span> add_to_selection = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> SendActions() = 0;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;};</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;</div><div class="line"><a name="l00387"></a><span class="lineno"><a class="line" href="classsc2_1_1_debug_interface.html">  387</a></span>&#160;<span class="keyword">class </span><a class="code" href="classsc2_1_1_debug_interface.html">DebugInterface</a> {</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;    <span class="comment">// Debug drawing primitives.</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugTextOut(<span class="keyword">const</span> std::string&amp; out, <a class="code" href="structsc2_1_1_color.html">Color</a> color = Colors::White) = 0;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugTextOut(<span class="keyword">const</span> std::string&amp; out, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point2_d.html">Point2D</a>&amp; pt_virtual_2D, <a class="code" href="structsc2_1_1_color.html">Color</a> color = Colors::White) = 0;</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugTextOut(<span class="keyword">const</span> std::string&amp; out, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a>&amp; pt3D, <a class="code" href="structsc2_1_1_color.html">Color</a> color = Colors::White) = 0;</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugLineOut(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a>&amp; p0, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a>&amp; p1, <a class="code" href="structsc2_1_1_color.html">Color</a> color = Colors::White) = 0;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugBoxOut(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a>&amp; p_min, <span class="keyword">const</span> <a class="code" href="structsc2_1_1_point3_d.html">Point3D</a>&amp; p_max, <a class="code" href="structsc2_1_1_color.html">Color</a> color = Colors::White) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160; 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   <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugKillUnit(Tag tag) = 0;</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugShowMap() = 0;</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugEnemyControl() = 0;</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugIgnoreFood() = 0;</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugIgnoreResourceCost() = 0;</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugGiveAllResources() = 0;</div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugGodMode() = 0;</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugIgnoreMineral() = 0;</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugNoCooldowns() = 0;</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugGiveAllTech() = 0;</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugGiveAllUpgrades() = 0;</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160; 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       exit = 3</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;      };</div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;      <span class="keyword">virtual</span> <span class="keywordtype">void</span> DebugTestApp(AppTest app_test, <span class="keywordtype">int</span> delay_ms = 0) = 0;</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> SendDebug() = 0;</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;};</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;}</div><div class="ttc" id="structsc2_1_1_spatial_actions_html"><div class="ttname"><a href="structsc2_1_1_spatial_actions.html">sc2::SpatialActions</a></div><div class="ttdoc">Possible actions for feature layers. </div><div class="ttdef"><b>Definition:</b> sc2_action.h:113</div></div>
<div class="ttc" id="structsc2_1_1_query_interface_1_1_placement_query_html"><div class="ttname"><a href="structsc2_1_1_query_interface_1_1_placement_query.html">sc2::QueryInterface::PlacementQuery</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:272</div></div>
<div class="ttc" id="sc2__common_8h_html"><div class="ttname"><a href="sc2__common_8h.html">sc2_common.h</a></div><div class="ttdoc">Common data types, including points, rectangles and colors. </div></div>
<div class="ttc" id="classsc2_1_1_unit_html"><div class="ttname"><a href="classsc2_1_1_unit.html">sc2::Unit</a></div><div class="ttdoc">A unit. Could be a structure, a worker or a military unit. </div><div class="ttdef"><b>Definition:</b> sc2_unit.h:63</div></div>
<div class="ttc" id="sc2__unit_8h_html"><div class="ttname"><a href="sc2__unit_8h.html">sc2_unit.h</a></div><div class="ttdoc">Unit data in an observation. </div></div>
<div class="ttc" id="classsc2_1_1_unit_html_a5a40e672e7599d73ef8ef5758bbd7461"><div class="ttname"><a href="classsc2_1_1_unit.html#a5a40e672e7599d73ef8ef5758bbd7461">sc2::Unit::Alliance</a></div><div class="ttdeci">Alliance</div><div class="ttdoc">Relationship to this player. </div><div class="ttdef"><b>Definition:</b> sc2_unit.h:77</div></div>
<div class="ttc" id="classsc2_1_1_query_interface_html"><div class="ttname"><a href="classsc2_1_1_query_interface.html">sc2::QueryInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:229</div></div>
<div class="ttc" id="structsc2_1_1_point2_d_i_html"><div class="ttname"><a href="structsc2_1_1_point2_d_i.html">sc2::Point2DI</a></div><div class="ttdoc">2D integer point. </div><div class="ttdef"><b>Definition:</b> sc2_common.h:95</div></div>
<div class="ttc" id="structsc2_1_1_score_html"><div class="ttname"><a href="structsc2_1_1_score.html">sc2::Score</a></div><div class="ttdoc">Scores. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:179</div></div>
<div class="ttc" id="structsc2_1_1_point3_d_html"><div class="ttname"><a href="structsc2_1_1_point3_d.html">sc2::Point3D</a></div><div class="ttdef"><b>Definition:</b> sc2_common.h:14</div></div>
<div class="ttc" id="structsc2_1_1_point2_d_html"><div class="ttname"><a href="structsc2_1_1_point2_d.html">sc2::Point2D</a></div><div class="ttdef"><b>Definition:</b> sc2_common.h:49</div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action.h:9</div></div>
<div class="ttc" id="structsc2_1_1_available_abilities_html"><div class="ttname"><a href="structsc2_1_1_available_abilities.html">sc2::AvailableAbilities</a></div><div class="ttdoc">All available abilities for a unit. </div><div class="ttdef"><b>Definition:</b> sc2_data.h:91</div></div>
<div class="ttc" id="structsc2_1_1_color_html"><div class="ttname"><a href="structsc2_1_1_color.html">sc2::Color</a></div><div class="ttdoc">RGB Color. </div><div class="ttdef"><b>Definition:</b> sc2_common.h:115</div></div>
<div class="ttc" id="structsc2_1_1_query_interface_1_1_pathing_query_html"><div class="ttname"><a href="structsc2_1_1_query_interface_1_1_pathing_query.html">sc2::QueryInterface::PathingQuery</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:255</div></div>
<div class="ttc" id="classsc2_1_1_observation_interface_html"><div class="ttname"><a href="classsc2_1_1_observation_interface.html">sc2::ObservationInterface</a></div><div class="ttdoc">The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameSt...</div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:47</div></div>
<div class="ttc" id="sc2__interfaces_8h_html_a5cc3d9751182ccd2b085f3e272bcc88b"><div class="ttname"><a href="sc2__interfaces_8h.html#a5cc3d9751182ccd2b085f3e272bcc88b">sc2::Filter</a></div><div class="ttdeci">std::function&lt; bool(const Unit &amp;unit)&gt; Filter</div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:44</div></div>
<div class="ttc" id="classsc2_1_1_s_c2_type_html"><div class="ttname"><a href="classsc2_1_1_s_c2_type.html">sc2::SC2Type&lt; ABILITY_ID &gt;</a></div></div>
<div class="ttc" id="structsc2_1_1_game_info_html"><div class="ttname"><a href="structsc2_1_1_game_info.html">sc2::GameInfo</a></div><div class="ttdoc">Initial data for a game and map. </div><div class="ttdef"><b>Definition:</b> sc2_map_info.h:69</div></div>
<div class="ttc" id="classsc2_1_1_debug_interface_html"><div class="ttname"><a href="classsc2_1_1_debug_interface.html">sc2::DebugInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:387</div></div>
<div class="ttc" id="classsc2_1_1_action_interface_html"><div class="ttname"><a href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:292</div></div>
<div class="ttc" id="namespace_s_c2_a_p_i_protocol_html"><div class="ttname"><a href="namespace_s_c2_a_p_i_protocol.html">SC2APIProtocol</a></div><div class="ttdef"><b>Definition:</b> sc2_connection.h:16</div></div>
<div class="ttc" id="classsc2_1_1_action_feature_layer_interface_html"><div class="ttname"><a href="classsc2_1_1_action_feature_layer_interface.html">sc2::ActionFeatureLayerInterface</a></div><div class="ttdef"><b>Definition:</b> sc2_interfaces.h:351</div></div>
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